Post by Agnes on Apr 1, 2019 9:04:43 GMT -8
Schemmi White
Resolve level: 0
HP: 20
Gold: 300
-Appearance
Age: appears to be in her early twenties
Sex: Female
Physical Description:
Schemmi has bright green eyes, and long brunette-red hair. Most noticable however is that she usually wears a worn out coat. her face is free of scars but a keen eye may spot small scars on her neck and downwards when the hood is down.
Attire: Whenever she mingles with the crowd, she wears a long coat, hiding her body and most of the time her face as well. Only a few of her
brunette-red locks peek out then. That and a small silver amulet, in the shape of a thorn set on fire, hanging around her neck.
When her face is visible however, A tender, vulnerable woman may be seen. (see reference ^)
Wherever she can, she wears small plant parts as decorations. A vine tying her hair back, or maybe even a crown of blossoms. Sometimes a braid of leaves around her wrists, or a belt made out of a strong, almost wood-like vine, holding her coat closed.
Only the keen eyes may spot those plant parts move from time to time. But it could always be a mirage, a movement from Schemmi could have made that leaf move as well. right?
Behaviour:
When Schemmi speaks, her voice is weak, most of the time barely audible. She prefers the dark corners of the tavern, or any place for that matter, and when she sleeps it is without exception on the ground.
Anyone looking for her in particular knows she stays close to the brothel all times. She likes hanging around all day, looking for someone who tickles her fancy for the evening.
When walking around, or moving at all really, Schemmi takes care her cloak doesnt accidently open. When she gets nervous she can often be seen pulling and picking at the ragged cloth, never happy with the way it covers her.
On her waist is a dagger, openly displayed for everyone to see. When she feels threatend she puts her hand on it. While she does not have much experience with it, it does make her feel calmer
-Biography
Quirks:
Negative:
Backstory Synopsis:
used to be nomad
got into contact with vampiric plant
saved by priest → made artifact to control plant
Present day: symbiotic relationship between Schemmi and plant, even without the amulet, which is only a decoration now.
Full Backstory:
When she was young, around the age of 8, she came into contact with a vampire plant. At the time, she was travelling with her mother, both of them part of a nomad tribe. She was sick for a long time, until finally she recovered, having managed to fend of the parasite. At least far enough that she had once again control over her body.
Over the next few years, she and the plant kept fighting for control, Schemmi keeping it a secret from her family.
it was only when she had once again fallen sick, refusing to wake up in the morning, that her mother noticed the signs of the spreading corruption.
In the next town, they brought her to a priest, Schemmi already in her dying moments. The priest saved her, by imbuing an artifact with holy power, capable of forcing the plant to retreat, but sadly not strong enough to completely vanquish its influence on the young woman.
She now carries this artifact around with her wherever she goes. it is her last line of defense against the corruption. Yet at the same time she has started to bond with the plant. She has learned to control it.
Misc. Notes: Amulet to control the plant has become obsolete. Schemmi and the plant now share her body, with no fighting between the two taking place. Tiny scars of the plant all across her body. Walks extremely carefully and speaks with a weak voice, mostly because she doesn't have the power to be louder/faster (Special items, notable scars, scents, how they walk, or talk, etc.)
-Skills & Equipment
Weapons: A small dagger she keeps on herself to convince herself she may cut herself free in an emergency.
Armor: None, only what little her plant provides, and that is mostly focused on protecting itself
Other gear: A long cloak,
Strengths:
may commune with nature in limited ways
Can restrict enemies in their movements
May help those at deaths door return
Weaknesses:
Incredibly frail
Weak on her own
needs to sacrifice health for most of her abilities
Custom Class: Vampire-Plant Host
Powers/skills:
Last resort
Schemmi may cause her plant to replicate her skin, and then apply it to another being. She may use it to have someone return from deaths door, however without restoring Health. The next hit, no matter how weak or strong, will send them right back. Schemmi in return takes a small amount of damage (1-2 points)
Lash out
A single vine of the plant shoots from her cloak, and attempts to pierce the closest enemies skin (no matter where Schemmi is she may only target the enemy at the front)
if she succeeds, she siphons some life force and deals a small amount of damage, with a high chance to inflict a weak bleed. If the skill succeeds and Schemmi decides to cast last resort on her next turn, the health cost is negated.
Protect your Host
Schemmi commands the plant she is surrounded by to protect her. She looses half her current health, and instead gains a “shield” equal to twice the health payed. This shield only blocks direct damage from attacks (so blight and bleed still affect her health) and the shield lasts for 3 turns. Damage that breaks the barrier does not carry over.
Set me free!
Schemmi takes her knife and attempts to cut off some of the plant, to infect her enemy with it by throwing the piece at them.
She may use it on a corpse to immediately clear it and replace it with a vampire plant bush.
If used on a living enemy, it is afflicted with a debuff that gives it a point of bleed (1/pt for 3 turns) every turn for 3 turns. If it dies while afflicted, its corpse is immediately cleared and replaced, otherwise it is freed and resists the attack.
in retaliation, the plant will then siphon life from Schemmi for the next 2 turns, draining 1 hp per turn.
This skill cant be used again until those 2 hp have been drained.
Camping skills
Bloom
A vine tangles schemmi's hair, and creates small blossoms, which after a small time bloom, spreading their scent. If Schemmi is not afflicted, it cures a good amount of stress (15-20) off of everyone who can smell it. If she is afflicted however, it only cures a tiny amount (3-5) as the scent becomes sour with a hint of blood in it. Schemmi herself takes a medium amount of stress either way (10-15)
Commune with Nature
Schemmi falls into a trance, unable to use any other camping skills for the evening. In return, her group may not be ambushed at the end of the rest, as the plants surrounding the camp warn her of approaching enemies.
May only be used in nature/Weald.
Resolve level: 0
HP: 20
Gold: 300
-Appearance
Age: appears to be in her early twenties
Sex: Female
Physical Description:
Schemmi has bright green eyes, and long brunette-red hair. Most noticable however is that she usually wears a worn out coat. her face is free of scars but a keen eye may spot small scars on her neck and downwards when the hood is down.
Attire: Whenever she mingles with the crowd, she wears a long coat, hiding her body and most of the time her face as well. Only a few of her
brunette-red locks peek out then. That and a small silver amulet, in the shape of a thorn set on fire, hanging around her neck.
When her face is visible however, A tender, vulnerable woman may be seen. (see reference ^)
Wherever she can, she wears small plant parts as decorations. A vine tying her hair back, or maybe even a crown of blossoms. Sometimes a braid of leaves around her wrists, or a belt made out of a strong, almost wood-like vine, holding her coat closed.
Only the keen eyes may spot those plant parts move from time to time. But it could always be a mirage, a movement from Schemmi could have made that leaf move as well. right?
Behaviour:
When Schemmi speaks, her voice is weak, most of the time barely audible. She prefers the dark corners of the tavern, or any place for that matter, and when she sleeps it is without exception on the ground.
Anyone looking for her in particular knows she stays close to the brothel all times. She likes hanging around all day, looking for someone who tickles her fancy for the evening.
When walking around, or moving at all really, Schemmi takes care her cloak doesnt accidently open. When she gets nervous she can often be seen pulling and picking at the ragged cloth, never happy with the way it covers her.
On her waist is a dagger, openly displayed for everyone to see. When she feels threatend she puts her hand on it. While she does not have much experience with it, it does make her feel calmer
-Biography
Quirks:
Negative:
- Prone to masochism. (has a 50% when afflicted to become masochistic, and has a 10% chance to, when healed, gain 1 stress per HP healed.)
- Nymphomaniac
Positive:
- Weald scouter (+15% scouting chance when in weald)
Backstory Synopsis:
used to be nomad
got into contact with vampiric plant
saved by priest → made artifact to control plant
Present day: symbiotic relationship between Schemmi and plant, even without the amulet, which is only a decoration now.
Full Backstory:
When she was young, around the age of 8, she came into contact with a vampire plant. At the time, she was travelling with her mother, both of them part of a nomad tribe. She was sick for a long time, until finally she recovered, having managed to fend of the parasite. At least far enough that she had once again control over her body.
Over the next few years, she and the plant kept fighting for control, Schemmi keeping it a secret from her family.
it was only when she had once again fallen sick, refusing to wake up in the morning, that her mother noticed the signs of the spreading corruption.
In the next town, they brought her to a priest, Schemmi already in her dying moments. The priest saved her, by imbuing an artifact with holy power, capable of forcing the plant to retreat, but sadly not strong enough to completely vanquish its influence on the young woman.
She now carries this artifact around with her wherever she goes. it is her last line of defense against the corruption. Yet at the same time she has started to bond with the plant. She has learned to control it.
Misc. Notes: Amulet to control the plant has become obsolete. Schemmi and the plant now share her body, with no fighting between the two taking place. Tiny scars of the plant all across her body. Walks extremely carefully and speaks with a weak voice, mostly because she doesn't have the power to be louder/faster (Special items, notable scars, scents, how they walk, or talk, etc.)
-Skills & Equipment
Weapons: A small dagger she keeps on herself to convince herself she may cut herself free in an emergency.
Armor: None, only what little her plant provides, and that is mostly focused on protecting itself
Other gear: A long cloak,
Strengths:
may commune with nature in limited ways
Can restrict enemies in their movements
May help those at deaths door return
Weaknesses:
Incredibly frail
Weak on her own
needs to sacrifice health for most of her abilities
Custom Class: Vampire-Plant Host
Powers/skills:
Last resort
Schemmi may cause her plant to replicate her skin, and then apply it to another being. She may use it to have someone return from deaths door, however without restoring Health. The next hit, no matter how weak or strong, will send them right back. Schemmi in return takes a small amount of damage (1-2 points)
Lash out
A single vine of the plant shoots from her cloak, and attempts to pierce the closest enemies skin (no matter where Schemmi is she may only target the enemy at the front)
if she succeeds, she siphons some life force and deals a small amount of damage, with a high chance to inflict a weak bleed. If the skill succeeds and Schemmi decides to cast last resort on her next turn, the health cost is negated.
Protect your Host
Schemmi commands the plant she is surrounded by to protect her. She looses half her current health, and instead gains a “shield” equal to twice the health payed. This shield only blocks direct damage from attacks (so blight and bleed still affect her health) and the shield lasts for 3 turns. Damage that breaks the barrier does not carry over.
Set me free!
Schemmi takes her knife and attempts to cut off some of the plant, to infect her enemy with it by throwing the piece at them.
She may use it on a corpse to immediately clear it and replace it with a vampire plant bush.
If used on a living enemy, it is afflicted with a debuff that gives it a point of bleed (1/pt for 3 turns) every turn for 3 turns. If it dies while afflicted, its corpse is immediately cleared and replaced, otherwise it is freed and resists the attack.
in retaliation, the plant will then siphon life from Schemmi for the next 2 turns, draining 1 hp per turn.
This skill cant be used again until those 2 hp have been drained.
Camping skills
Bloom
A vine tangles schemmi's hair, and creates small blossoms, which after a small time bloom, spreading their scent. If Schemmi is not afflicted, it cures a good amount of stress (15-20) off of everyone who can smell it. If she is afflicted however, it only cures a tiny amount (3-5) as the scent becomes sour with a hint of blood in it. Schemmi herself takes a medium amount of stress either way (10-15)
Commune with Nature
Schemmi falls into a trance, unable to use any other camping skills for the evening. In return, her group may not be ambushed at the end of the rest, as the plants surrounding the camp warn her of approaching enemies.
May only be used in nature/Weald.