Post by rumsztyk on Jul 22, 2017 13:19:45 GMT -8
George Steele
Resolve level: 1
-Appearance
Age: 36
Sex: Male
Physical Description: Decently built man with the posture of a seasoned soldier. His face has a youthful appearance, thanks to blue eyes and blonde hair, but it’s spoiled by quite a few scars.
Attire: He usually wears a woolen, dark grey pullover with an ornate pin attached where the heart is – a mark of his position as the Warden of the Dark. Comfortable leather pants he uses are without visible signs of wear, and so are the simple boots. He is rarely seen armored these days, donning a light half-plate on leather which doesn’t restrict his movement as much.
-Biography
Quirks:
Mankind Slayer, Fated
Tippler, Dipsomania
Synopsis: George is a disgraced ex-lieutenant, who wound up in the Hamlet not by his choice. He realizes, however, that going back is not an option.
Full:
George followed his father’s footsteps by joining the army at a very young age. With quick wit, strong arm and family connections, he soon became a leader of his own squad of loyal soldiers and won many battles alongside them: be it small skirmishes with enemy patrols or grand battles led by the greatest of generals. There was but one flaw on his otherwise spotless image: alcohol addiction, which ultimately proved to be his downfall. Not much is known about what happened on the fateful night, but our hero made some powerful enemies in the army ranks. Whatever friends he had decided that exile was a better fate for him than martial court. They dumped George’s dead drunk body on the Stagecoach, along with a note saying to never come back. The soldier, full knowing his capabilities when intoxicated, heeded the advice.
After a few excursions to the Ruins, George became part of the Guard, eventually showing initiative and being elected as the Warden of the Dark.
Misc. Notes: George has a particularly raspy voice. Whether it’s a result of his alcoholism or a lifetime of yelling orders is up for debate.
-Skills & Equipment
Weapons: An arming sword and triangle shield
Armor: Light half-plate with arm- and shinguards
Other gear: –
Strengths: Cautious fighting style, using sword and shield both offensively and defensively, relying more on parrying and counterattacks than full-on assaults. Experience in combat against human foes. Loud voice able to pierce through the roar of battle to deliver orders. Even though he is not fearless, he doesn’t let the fear control him.
Weaknesses: Afraid of the supernatural in any form, from magic through abominations to monsters. Alcoholic; solves problems by drinking them away, tries his best to not drink on duty but finds it hard to turn down an offer. Replies to fear with anger and force.
Resolve level: 1
-Appearance
Age: 36
Sex: Male
Physical Description: Decently built man with the posture of a seasoned soldier. His face has a youthful appearance, thanks to blue eyes and blonde hair, but it’s spoiled by quite a few scars.
Attire: He usually wears a woolen, dark grey pullover with an ornate pin attached where the heart is – a mark of his position as the Warden of the Dark. Comfortable leather pants he uses are without visible signs of wear, and so are the simple boots. He is rarely seen armored these days, donning a light half-plate on leather which doesn’t restrict his movement as much.
-Biography
Quirks:
Mankind Slayer, Fated
Tippler, Dipsomania
Synopsis: George is a disgraced ex-lieutenant, who wound up in the Hamlet not by his choice. He realizes, however, that going back is not an option.
Full:
George followed his father’s footsteps by joining the army at a very young age. With quick wit, strong arm and family connections, he soon became a leader of his own squad of loyal soldiers and won many battles alongside them: be it small skirmishes with enemy patrols or grand battles led by the greatest of generals. There was but one flaw on his otherwise spotless image: alcohol addiction, which ultimately proved to be his downfall. Not much is known about what happened on the fateful night, but our hero made some powerful enemies in the army ranks. Whatever friends he had decided that exile was a better fate for him than martial court. They dumped George’s dead drunk body on the Stagecoach, along with a note saying to never come back. The soldier, full knowing his capabilities when intoxicated, heeded the advice.
After a few excursions to the Ruins, George became part of the Guard, eventually showing initiative and being elected as the Warden of the Dark.
Misc. Notes: George has a particularly raspy voice. Whether it’s a result of his alcoholism or a lifetime of yelling orders is up for debate.
-Skills & Equipment
Weapons: An arming sword and triangle shield
Armor: Light half-plate with arm- and shinguards
Other gear: –
Strengths: Cautious fighting style, using sword and shield both offensively and defensively, relying more on parrying and counterattacks than full-on assaults. Experience in combat against human foes. Loud voice able to pierce through the roar of battle to deliver orders. Even though he is not fearless, he doesn’t let the fear control him.
Weaknesses: Afraid of the supernatural in any form, from magic through abominations to monsters. Alcoholic; solves problems by drinking them away, tries his best to not drink on duty but finds it hard to turn down an offer. Replies to fear with anger and force.