Post by rumsztyk on Aug 1, 2017 13:31:08 GMT -8
Grimwald ‘Grom’ Finch
Resolve level: 1
-Appearance
Age: 31
Sex: M
Physical Description: Clean shaved, round face with a few minor scars – much less than one would expect from a seasoned highwayman. His facial features were toned – small nose, thin lips and ears almost glued to the skull. His black hair was kept short. What stood out in it were the two eyes, cold blue. His stare was deep like the sea and dead serious. Grom was of rather skinny build, leaning on the tall side.
Attire: A thick, brown overcoat that seen better days. Simple leather trousers and boots. A blue neckerchief.
-Biography
Quirks:
Steady – Cold blooded, he rarely loses his cool.
Evasive – Quick on his feet, he rarely gives his opponents an opportunity.
On Guard – One of the reasons he’s good at his job.
Absolution – …Never again.
Lazy Eye – That damned contraption is more of a necessity rather than an asset.
Mercurial – In his mind is a dam, keeping it from flooding with sorrows. And when it finally breaks…
Synopsis: Bastard son of a noblewoman, black sheep of the family. Tried to raise money for his mother to cure tuberculosis, stayed in the Hamlet after hearing of her death and a failed sucide attempt.
Full: Nerp. Discover away, folks. (OK maybe when I have a bit more time and will)
Misc. Notes: (Special items, notable scars, scents, how they walk, or talk, etc.)
-Skills & Equipment
Weapons: Flintlock pistol, dagger
Armor: Sturdy overcoat
Other gear: Pipe and tobacco
Strengths: Ruthless and effective, he will never hesitate to play dirty. Combined with his agility, he is deadly in close quarters combat. Alert to his surroundings, he is difficult to surprise and quick to react. His weapons are small and thus easily concealable and quick to draw. Has nerves of steel that don’t break in all but the most dire of situations.
Weaknesses: Bad aim with the pistol. Slow to trust and make friends. The small caliber of his weaponry causes him trouble with armored enemies. Does not value human life, his own included (exceptions may arise). When he breaks, he breaks for good. Had sucidal tendencies, did not get over them wholly.
Resolve level: 1
-Appearance
Age: 31
Sex: M
Physical Description: Clean shaved, round face with a few minor scars – much less than one would expect from a seasoned highwayman. His facial features were toned – small nose, thin lips and ears almost glued to the skull. His black hair was kept short. What stood out in it were the two eyes, cold blue. His stare was deep like the sea and dead serious. Grom was of rather skinny build, leaning on the tall side.
Attire: A thick, brown overcoat that seen better days. Simple leather trousers and boots. A blue neckerchief.
-Biography
Quirks:
Steady – Cold blooded, he rarely loses his cool.
Evasive – Quick on his feet, he rarely gives his opponents an opportunity.
On Guard – One of the reasons he’s good at his job.
Absolution – …Never again.
Lazy Eye – That damned contraption is more of a necessity rather than an asset.
Mercurial – In his mind is a dam, keeping it from flooding with sorrows. And when it finally breaks…
Synopsis: Bastard son of a noblewoman, black sheep of the family. Tried to raise money for his mother to cure tuberculosis, stayed in the Hamlet after hearing of her death and a failed sucide attempt.
Full: Nerp. Discover away, folks. (OK maybe when I have a bit more time and will)
Misc. Notes: (Special items, notable scars, scents, how they walk, or talk, etc.)
-Skills & Equipment
Weapons: Flintlock pistol, dagger
Armor: Sturdy overcoat
Other gear: Pipe and tobacco
Strengths: Ruthless and effective, he will never hesitate to play dirty. Combined with his agility, he is deadly in close quarters combat. Alert to his surroundings, he is difficult to surprise and quick to react. His weapons are small and thus easily concealable and quick to draw. Has nerves of steel that don’t break in all but the most dire of situations.
Weaknesses: Bad aim with the pistol. Slow to trust and make friends. The small caliber of his weaponry causes him trouble with armored enemies. Does not value human life, his own included (exceptions may arise). When he breaks, he breaks for good. Had sucidal tendencies, did not get over them wholly.