Post by Shinzon on Jul 27, 2018 11:53:05 GMT -8
Villier
Appearance
Age: 24
Sex: Male
Physical Description:
Villier is a lowborn, and it shows. Although he is mostly found in a neutral stance, one can sometimes see a little spark of mischeviousness behind his light green eyes. His features are rough, and the scar on his cheek makes him actually quite self-conscious, which explains his habit to wear his helmet most of the time. He sees no point in arranging his messy blonde hair, knowing that it's often a matter of hours until they return to their unruly state. Some muscles here and there give his stance a certain expression of assurance, although he prefers to remain far away from everyone's attention.
Attire:
When he is in his armor, one can see the simple, dark blue clothes he wears underneath the varied layers of protection. He wears a small sheet of cloth over the back of his brigandine, showing the insignia of his old company – a black boar on a yellow background. When out of his combat attire, he simply wears a black and dark blue ensemble of cloth with a light leather vest over his torso.
Biography
Quirks:
Deadly "Alright, I may have gotten carried away. Does the Heir really need the head intact?"
Tough "You think it's going to be enough? That's nothing.
Fear of Eldritch "What in the goddamn are YOU supposed to be!"
Overcautious "I don't want to take any unecessary risk, got it? That's how I got THIS messed up in the first place!"
Old Wound "Gah, my leg! Just, give me a moment, alright?"
Backstory Synopsis:
Villier was an orphan who took his chance with a group of wandering mercenaries, eventually forging an unbreakable friendship with them. When the group split up, he remained on good terms with them, but bounty hunting is a very risky profession: recently wounded from a job gone wrong, he has realized his shortcomings and wishes to find alongside his old friends once more. Clueless as to where he should start looking, he only knows for sure where two of them went: the Darkest Estate. And so becomes his destination...
Full Backstory:
Villier was born an orphan, his father killed in some highway robbery, and his mother dying in childbirth. Given to the local orphanage, he quickly understood that if he wanted to get a better life than begging on the streets or going to a religious order, he'd have to be willing to get to work. The local miller was of a shady sort, although not a bad man at heart – and so worked as much as his body would allow, treasuring what little gold he made. But this wasn't really enough for him to live. One day, as he left work, one of the orphans informed him that a ragtag band of runaways had stopped in town, and whispers among the children spoke of an opportunity to join them. With nothing to lose but the love of the Miller's daughter, he joined the little group and never looked back.
A strong bond of fellowship was forged between them all, treating themselves like family. They were mercenaries – not the kind to go about in armor and kill people for a bailiff, but still useful enough that they earned enough coin to live decently. He stayed with them for years, happy with their lifestyle. But the group eventually split up, some leaving to do their own things, others remaining as a unified group. Villier wished them good luck, and left to become a bounty hunter. He worked alone, and the sweat of his brow got him a decent reputation among the region's townfolks: he was doing society a good, and getting paid for it. But the danger of the profession eventually caught up to him when he tried to take down a band of thugs and criminals that ruled over a town after blackmailing the bailiff into cooperating: with his leg stuck in a bear trap, the encounter left him profoundly marked.
Being alone was too dangerous. He needed to find his old friends – but most of them had scattered across the world, and he had no idea where to start looking. Except for two of them, who had gone off to the Darkest Estate... and so, Villier set off to find Courcy and Baignard, eager to find alongside his old friends once more.
Misc. Notes:
The right side of his face is painfully scarred – when he was caught by a robber baron, an exemple was made of him. A sword was heated up by their blacksmith, and forced onto his cheek! It left him permanently burned, and very self-conscious about his appearance. His back also shows many marks, when he was lashed publicly for a crime he did not commit.
Skills & Equipment
Weapons: His plate gauntlet is used to punch people and disorient them, while he uses a vicious flail to crush those who stand before him.
Armor: A brigandine to protect his body, a bascinet with noseguard for his head. The rest of the body gets some leather, but it's much less protected.
Other gear: His mother's engagement ring has been made into a necklace he wears around his neck. The only reason he didn't sell it was because of the emotional link he has to the item – and he foolishly believes that it brings him good fortune.
Strengths: Villier isn't a knight, or a veteran of a hundred battles – but he sure knows his way around killing men. He was a farm boy, and he has the strength to show for it, using brute force to cripple and destroy those he is ordered to slay. He is also quite resilient, owing it to a robust constitution and a healthy muscle mass. When it comes to the mind, he is just as tough as with his body; he is someone that knows very well of life's cruelty, and has learned to accept it.
Weaknesses: He's tough, but he's nowhere near a knight in plate armor. Someone with a modicum of accuracy will know to take out his poorly-armored limbs, which will handicap him heavily: swinging a flail demands balance, and you can't balance your actions with a busted arm or a wounded knee. Not only that, but an opponent with enough wits to dodge his flail will take advantage of how tiring it is to swing such a weapon about!
His leg was recently caught in a bear trap, and he is still healing from such a grave trap – one that has made him very, very cautious. Perhaps too cautious. That, and the mental damage of such wounds has clearly not healed.
Finally, his mental fortitude will do very little to prepare him to the bizarre constitution of the Pelagic fishfolk, the Swine abominations or the Fungi creatures: and adapting to these threats will prove to be a hard challenge.