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Post by azmoham on Feb 18, 2017 17:29:42 GMT -8
Hey yall, if anyone has any ideas for enemies, post them here. At some point, I'll make an actual copy-paste format to use but until then, I'll also provide a few examples of enemy concepts I've been working on and you can get the general gist of what I'm looking for and how it should, in general, be laid out. Enemy idea: Drifters. Cove monster. HP: 10 Dodge: 0% Prot: 5% Speed: 1 Resistances: Blight: 25% Bleed: 300% Debuff: 45% Move: 25% Attacks: Growth: Self, The drifters briefly cease their attacks in order to piece themselves back together, never truly dying. Impale: Melee, The drifters stab their sharpened wooden fingers into the target, tearing chunks from them, gorging on the blood. Deals medium to large physical damage, adds bleed effect to target. Smack: Melee, The drifters club the target with their heavy wooden appendages, incapacitating them briefly. Deals small physical damage, has high chance to stun target.Being composed entirely of wood from the many sunken wrecks that lay at the bottom off the cove. These beings possess an unquenchable hatred for all breathing beings. They will pursue their prey with relentless passion, dragging them down into the dark waters to join them in their watery doom.
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Post by inutil0bscuridad on Feb 18, 2017 22:33:18 GMT -8
I love it and it gives me silent hill vibes, i could try to incorporate to the story of my new character. quick question though, can you fuck it?
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Post by Kidney on Feb 20, 2017 10:03:51 GMT -8
Quick question though, can you fuck it? Yes. The answer is always yes.
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Post by azmoham on Feb 20, 2017 13:15:44 GMT -8
I mean, you technically could, but you'd likely die screaming and get woodchips in your genitals. So it's sorta unwise.
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Post by azmoham on Feb 20, 2017 14:59:28 GMT -8
(Feel free to suggest alterations to stat lines and things like that, we don't wanna end up with broken monsters!) Enemy idea: Nuns of Saint Orion. Ruins Monster. Unholy. HP: 13 Dodge: 5% Prot: 0% Speed: 7 Resistances: Blight: 20% Bleed: 300% Debuff: 45% Move: 15% Attacks:Damnation: Ranged, The nuns proclaim the targets sinful ways, damning them to an eternity in the pit. Deals sanity damage.Repent!: Melee, The nuns grasp their target, demanding they change their ways with the threat of agony looming overhead. Deals stress damage and small physical damage.We are His sword: Melee, The nuns attack their target with their swords, attempting to cut them to pieces. Deals medium-large physical damage.Hellfire!: Self, The nuns set their swords alight with blazing flame. Increases light level slightly.At first glance, these nuns appear the same to any other, wearing the traditional habit associated with their ilk across the western world. But they differ in three key ways, firstly being they wear a mask similar to the ‘tragedy’ masks popular in theater, secondly every one of them carries a finely polished blade. And third, there are no eyes nor mouth visible behind the mask… The nuns patrol the depths of the ruins, chanting ancient hymns into the darkness, when provoked to attack, they draw their swords, and mercilessly slaughter whatever has drawn their ire.
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Post by azmoham on Aug 30, 2017 18:53:03 GMT -8
Boss Idea: Saint Orion Ruins Monster. Unholy. HP: 150 Dodge: 10% Prot: 5% Speed: 3 Resistances: Blight: 20% Bleed: 300% Debuff: 50% Move: 25% Attacks: Who Shall You Dread?: Ranged, Saint Orion proclaims his foulness, sending chills of terror down all who see the lich's terrible power. Deals stress damage to all party members.The Righteous Cry: Ranged, Saint Orion condemns the target, terrifying them with his fierce presence. Deals sanity damage, targets only religious mercs. (Anyone who follows the light to any degree) Who is against us?: Ranged, Saint Orion seeks out those who would stand against his evil crusade, marking them with his burning touch. Marks target, deals small to medium physical damage.Strike down the heretics!: Melee, Saint Orion attack the party, his huge greatsword cutting at everyone nearby. Deals small to medium physical damage to all party members.Circle VII: Ranged, Saint Orion lets loose a torrent of boiling blood at his target, searing them. Deals small to medium physical damage, small sanity damage.Smite the Unworthy!: Melee, Saint Orion attacks a nearby merc, slamming his monstrous sword into them with the intent to mangle them into mulch. Deals medium to large physical damage.Another simpering holy man, come crowing about the sinfulness of my court. I had no patience for the man, nor for his relentless condemnations. I had to be rid of him, before his ceaseless ranting aroused some suspicion of my actions among the rabble. Under the guise of kinship and repentance, i invited him to dinner. Once there, I spoke to him, telling him of an abbot deep in the woods where his flock may gather unmolested. The man fled so eagerly to his doom, gathering among him his faithful. Then, they marched into the woods, their prayers and songs echoing far after their departure. They never returned to the town, meeting their end at the hand of that which dwells in those cursed ruins.
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Post by Unter on Oct 23, 2017 1:46:13 GMT -8
Boss Idea :
Apex
Roaming Boss
Beast, Eldritch
HP Base : 100. This boss has the ability to "assimilate" living things. It will roam in the weald and find stuff to merge with. Pretty much anything can be assimilated, and they will provide different things ! For exemple, unholy types may provides PROT with their bones, beast may increase his damage and speed, eldritch may allow him to debuff the party, attack rear lines etc... It can merge with two living things at a time, but the assimilation process takes a moment to take effect. Each assimilation has a health pool, and their loss will damage Apex, but not lower the MAX HP pool.
Each assimilated enemies (Or party members, if they are weakened enough) may add their HP pool to the HP Base. However, if the Apex assimilate during a fight, the MAX HP goes up, but a Regeneration effect occurs so that his HP isn't maxed at assimilation. The same goes for resistances and stuff. They will be a gradation in the resistances. For example, if Apex assimilate a skeleton, his bleed resistance will go from 20% to 70% at assimilation, and then 110%.
Characteristics (Base):
Stun Resist: 90% Dodge : 5% Speed : 6 Blight Resist : 60% Bleed Resist : 60% Debuff Resist : 60% Move Resist : 60%
Apparence : His main body is a very tall, armless and hair less man. His eyes have a crazy light in them, and he can be compared to the Madman of the DD game. Of course, the looks changes in fonction of the assimilations. Let your imagination run wild !
Attacks :
Evolution Cannot Be Stopped : Apex cries out his challenge to the Party. Stress + 10 to everyone. Applies attack buff +10% Speed +3 to self.
Phantom Pain : Apex use one of his assimilation, if it is an active one. [For example, if he assimilated a fungal artillery, he will shoot blight at ALL the party. If he assimilated a priestess, stress attacks to everyone.]
We Are Legion : Summon two random ennemies of the Area he's in. (He can assimilate them)
Embrace Perfection : After Apex lost an assimilation (They are located at the place of his arms), he can assimilate one of his summoned enemies, OR if one of the party is on death's door, assimilate a hero. When he is on the assimilation phase, he can do nothing, and tendons will rise out of his open wounds, attach themselves to the "victim" and start pumping the corpse into Apex. The tendons have 100 HP, and if cut off before the assimilation phase end, it will not occur. This is the only way to save a captured team mate.
Releasing Control : When on the brink of death, Apex shouts a curse, rushes to the party and explodes. If the attack is succesful, it does tremendous damage and +20 stress.
"After the disaster of the brutish thing I summoned, and then locked into the tunnels beneath the Hamlet, I started experimenting on humans. A poor chap, drunk and miserable in the Tavern, was my first and only try. The Thing I summoned was even worse than with the pigs. Its hunger was worse : Discarding meat, it craved living things. I had it chained, and brought to the Manor.
The Old road is merciless. Only a wagon with two severed arms and brigand corpses were found, horribly mutilated. The Thing was hungry, and the Estate is now its hunting ground."
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Post by azmoham on Jun 10, 2018 18:39:59 GMT -8
Monster/mini-boss idea: Deep thresher. Cove monster. HP: 110 Dodge: 2% Prot: 25% Speed: Underwater-8 Land-1 Resistances: Blight: 40% Bleed: 30% Debuff: 25% Move: 50% Stun: 25% Attacks: Chomp: Melee, the deep thresher lunges at a target, attempting to tear a chunk out of them using its mammoth jaws. Deals medium to large physical damage, adds bleed effect to target.
Thrash: Melee, the deep thresher will attempt to grab the target, then viciously shake them and slam them repeatedly against the ground to disorient them. Deals small to medium physical damage, adds stun effect to target.
Drag into the depths: Melee, the deep thresher attempts to take hold of the target and drag them into the water, holding them under till they drown. Can only be used once every four rounds of combat, lasts one round of combat, deals small to medium physical damage if unsuccessful, deals large physical damage if successful.
Hulking mermen, lured to the shores of the Hamlet by the promise of fresh meat, they now stalk the waters off the Hamlet's coast, sinking ships and devouring fisherman and merchants who ply the beast's waters. Occasionally one of these monsters will travel inland up one of the larger waterways that are present in the estate, ending up in one of deeper lakes and becoming trapped when the tides recede.
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