Post by rosallora on May 26, 2019 10:29:43 GMT -8
Black Water Cut With Ivory
A certain winding creature has found its way back into brackish, black sea water. Its shape is serpentine, its intent cruel, and its dark heart full of cold vengeance. The creature has been obstructing access to the harbor essential for trading, as well as causing villagers to develop a fear of the coast, decreasing local fishing. Such a problem can seem insurmountable, but with the aid of a dedicated crew, even monstrous things can be banished from the world. A privateer vessel, the Ursa, and her crew, are acquainted with the beast. Join them in bringing it to a bloody end, and bring back its hard scales, which might be utilized to some useful purpose. Do not be swallowed up by the cold black of the sea, or the mouth of the creature – though some things are easier said than done.The Mission:
Join the crew of the Ursa in the hunting of a sea serpent. Bring home its scales for the Heir’s use.
The Goals:
-Kill the sea serpent and harvest its scales
The Smaller Potatoes:
-Protect the Ursa and her crew from any other dangers
-Get to know the crew if desired
The Spoils:
-3,000 gold per person
-a FREE upgrade to your armor in the blacksmith (paid for by the Heir, and utilizing the scales gathered)
The Commitment:
-This is a LONG journey (taking place over about 5 days in roleplay, depending on how quickly the crew is able to track down the sea serpent).
-This adventure will be PERILOUS, taking place on the open sea. Death is very possible.
-This mission is rated E For Everyone: the goal of this rating is to communicate that I don’t wish to block off anyone from the mission based on experience or level. Though traditionally this might be considered a level 4 or 5 mission, I am open to increasing/decreasing or appropriately levelling challenges to whatever crew decides to come aboard. This may include leveling certain tasks differently for certain characters in order to differentiate their skill level.
Time Restriction:
After a DM post, characters will be given 24 hours to respond or risk being skipped. That does NOT mean immediate expulsion from the expedition, only that they’re passed over for that turn.
THE TIMELINE:
This expedition will take place temporally AFTER the celebration of Vestalia. Members of the expedition are welcome and free to participate in Vestalia and the expedition, as long as they’re careful not to do anything TOO exciting at the religious festival that might impact their performance on the ship..
The Expectation:
Roleplay, and the D&D mechanics that I employ as a DM, are seen by me to be part of what makes expeditions a team sport. This kind of team-centric mindset is essential to expeditioning when you’re a part of my team. I am willing to work with you, and willing to go with the Rule of Cool – my main goal, more than anything else, is for everyone to have fun, for characters to develop, and for the team to come out feeling stronger and excited about more by the time it’s over. That doesn’t mean that it won’t be stressful or perilous! But my aim is not to kill anyone’s character, or to assert myself over my players as God and Champion. We do this together. You must be ready to work with me.
SOME MEMBERS OF THE URSA CREW THE TEAM WILL ENCOUNTER:
Captain Sal Faerth: A reputable sea captain and privateer. She’s straightforward, task-minded, and eager to put the crew to work.
Jonah, the second mate: Prickly and utilitarian; willing to do what it takes to get the job done. He minds the ship and its members, ensuring everything runs to his Captain’s wishes.
Hickory Gatin: a cartographer with a storied past. How he lost half his left arm isn’t even the craziest one he’s got.
Tavi: A native of the new world with the best knotwork on any side of the Atlantic. Versed in the stars and cooking, she’s a catch-all of skill.
Tobin: An abomination of Aquatic Persuasion. Quiet, hardworking, and darkly essential.