Post by Vanitypirate on Jun 21, 2017 14:10:55 GMT -8
Tilly Fanuschrat
Resolve level:5 (retired)
-Appearance
Age: 25
Sex: Female
Ethnicity, Nationality: White; English
Weight: 106 lb [46 kg] (presently in flux at ~115 lbs)
Height: 5'3" [1.6m]
Physical Description:
Rail-thin, fair-skinned woman with stick-straight, sandy blonde hair, often matted, that brushes her shoulder blades. Beneath her usual thick layers of clothes lay a convoluted criss-crossing of scars-- not one had been earned elsewhere other than at the Estate itself.
On her face, heart-shaped with low cheekbones, she has large, expressive, deepset eyes of a murky green hue set above a pointy, prominent, long nose. Thin, colorless lips part to reveal a wide smile: a row of teeth with a dark gap where, in a skirmish gone awry, the corner of her left canine had been chipped off.
Presently she is expecting a child, and as such she is perhaps a tad more weighty than she might ordinarily be.
Attire:
The most notable piece of attire would be the tall, ridiculous wide-brimmed cockel hat Tilly is rarely without. Giving her a precious couple extra inches of height, the hat is dearly loved and might perhaps make her more distinguishable in a crowd.
Her coat, a shining example of Theseus' paradox, has been well-abused and patched and re-patched with whatever fabric she had at hand. Though, vaguely, the shape resembles that of a nobleman's jacket to a more astute eye. Handstitched pockets, all new expansions to the patchwork that made up the coat, lined the inside and outside-- for coins and sensitive materials, and the tools that needed to be easily accessed, respectively. Additionally, thin plates of metal have been woven in over the vital organs for an extra level of defense.
Beneath her coat, she wears a rough, leather jerkin to soften the impact or sting of an enemy's blows while still remaining quick and lithe. Then, beneath her jerkin is a stained dress shirt that surely was white at one point, stitched and restitched countless times.
Her gloves, bound by simple and dirtied laces, hug the length of her arm, fitting tightly up a mere hand's-length away from her shoulder, where the oversized sleeve was bunched and tucked in. With the sheathes normally to be occupied by the fingers uncouthly torn off at the ends, leaving them bare, it would appear that these gloves were tailored for deft handiwork.
Her trousers, a tattered leather clearly stitched and sown to victory, were in better health. They clung to her legs fairly snugly to her legs, so as to not restrict or hinder movement. They still bagged at the joints and the bootcuffs.
Her boots were in noticeably better condition than the rest of her apparrel, shiny buckles and all, albeit a size or so too big for her size. They extended the length of her calf and stopped well above the knee, approximately mid-thigh.
-Biography
Quirks:
+Steady: It takes more than the average insanity-inducing beast to shake a long-time veteran of the Estate.
+Second Wind: Teetering on the brink often evokes in Tilly a powerful desperation to survive.
+Lurker: Under cover of darkness, she feels more confident in trying cheap-shots at an enemy-- and getting away with it.
-Restless: Tilly becomes restless if she sits still in one place for too long. She will spend shorter periods resting between expeditions, and will be the first to offer to scout or hold watch if the opportunity arises, even at a disregard to her personal health.
-Plutomania: Tilly is obsessed with acquiring and hoarding gold. She will lie and cheat for the sake of a few extra coins, and will be loathe to spend it.
-Necromania: The concept of death in its abstractness allures and disturbs her, sometimes to the point of madness.
-Codependent: Bereft of the companionship of others, Tilly will begin to unravel; she relies heavily on socialization to feel secure.
Synopsis:
A gentlewoman turned grave robber turned mercenary, Tilly's past is broad and colorful. While her exploits as a child in the landed gentry are seldom shared, she is all too happy to tell tales of exaggerated truth of her time as a thief or, lately, in the Estate. Harrowing assaults on the mind and brushes with death in her two-and-then-some years in the Darkest Estate have left her with a wide scope of earned knowledge, as well as a fair share of more unsavory habits.
Full:
Tilly was born, by another name, privileged, but restless to a large, well-off family. Often, the more romantic ideals of aristocracy appealed to her, chiefly the lack of manual or otherwise intensive labor for herself, but she resisted when faced drudgery for women of her particular class: rigid education, housework, and childrearing, for example. She rebelled, prolonging her betrothal and squandering her education, and often in ways that embarrassed her family. There did come a point, in her effort to remain unmarriageable, where she had crossed the line of what her family would tolerate. Under threat of more dire consequences, Tilly 'chose' to leave quietly.
She managed to retire and get married, one of the few to escape the grasp of the Estate's horrors.
The next few years she spent scrounging from the scraps of the society she once sat on the top of, pilfering from unattended houses and, later, graves when given the opportunity. With few marketable skills, gold was few and far between. Additionally, her lifestyle necessitated frequent travel between towns to prevent an untimely jailing. Tilly spent four hungry and sometimes lonely years traveling from town to village, until a bottleneck lead her through a strange woods, and to a stranger Hamlet.
Her expected two-weeks'-stay at the Hamlet turned to two years as she found herself bogged down in the more dramatic affairs of the Estate: its residents, the mercenaries, the threat of impending evil. The Estate offered wealth, camaraderie, and a legal outlet for the skills she had learned on her own-- at its own cost, as Tilly would find out, surviving all of her original compatriots in life, health, or sanity, and only just by the skin of her teeth. With buckling mind and hardened body, surely push will come to shove soon?
-Skills & Equipment
Weapons:
A count of nine throwing daggers, for throwing from afar.
A pickaxe hitched onto her belt.
A newer addition: a longsword, sticking rather strangely out of her satchel.
Armor:
Patchwork coat, reinforced with thin plates of metal over the vital parts of her back, shoulders, flank, and arms.
Thick, leather, fingerless gloves and tough, leather, thigh-length boots with a buckle to hold it in place.
Rough leather jerkin
Other gear:
In the inner pockets: A plentiful amount of hoarded gold, a deck of cards, a stained letter, a few simple lockpicking tools.
Outer pockets: Knives
**Leather satchel of foreign tailoring, which contains a wine bottle of strange dust, a rolled-up feathery cloak that emits such a strange dust, a battered feather pen, a small, dented inkpot, and a silver amulet.
Strengths:
-A knack for socializing and camaraderie makes for a competent leader
-A mild tolerance for stressful Eldritch horrors and painful wounds
-In combat, she is quick, quiet, fast, and versatile. She makes for a decent scout.
Weaknesses:
-She is loathe to spend money, and will readily lie, mooch off of others or leave those she hires unpaid
-She is lacking in physical strength, and does poorly in one-on-one or close-range combat
-She does poorly in isolation and is more prone to fits of madness on her lonesome
-A slipping mind sometimes prompts half-coherent rants, especially in high-stress environments, which some may find disturbing
-Currently pregnant, which tends to sap one's constitution.
Resolve level:5 (retired)
-Appearance
Age: 25
Sex: Female
Ethnicity, Nationality: White; English
Weight: 106 lb [46 kg] (presently in flux at ~115 lbs)
Height: 5'3" [1.6m]
Physical Description:
Rail-thin, fair-skinned woman with stick-straight, sandy blonde hair, often matted, that brushes her shoulder blades. Beneath her usual thick layers of clothes lay a convoluted criss-crossing of scars-- not one had been earned elsewhere other than at the Estate itself.
On her face, heart-shaped with low cheekbones, she has large, expressive, deepset eyes of a murky green hue set above a pointy, prominent, long nose. Thin, colorless lips part to reveal a wide smile: a row of teeth with a dark gap where, in a skirmish gone awry, the corner of her left canine had been chipped off.
Presently she is expecting a child, and as such she is perhaps a tad more weighty than she might ordinarily be.
Attire:
The most notable piece of attire would be the tall, ridiculous wide-brimmed cockel hat Tilly is rarely without. Giving her a precious couple extra inches of height, the hat is dearly loved and might perhaps make her more distinguishable in a crowd.
Her coat, a shining example of Theseus' paradox, has been well-abused and patched and re-patched with whatever fabric she had at hand. Though, vaguely, the shape resembles that of a nobleman's jacket to a more astute eye. Handstitched pockets, all new expansions to the patchwork that made up the coat, lined the inside and outside-- for coins and sensitive materials, and the tools that needed to be easily accessed, respectively. Additionally, thin plates of metal have been woven in over the vital organs for an extra level of defense.
Beneath her coat, she wears a rough, leather jerkin to soften the impact or sting of an enemy's blows while still remaining quick and lithe. Then, beneath her jerkin is a stained dress shirt that surely was white at one point, stitched and restitched countless times.
Her gloves, bound by simple and dirtied laces, hug the length of her arm, fitting tightly up a mere hand's-length away from her shoulder, where the oversized sleeve was bunched and tucked in. With the sheathes normally to be occupied by the fingers uncouthly torn off at the ends, leaving them bare, it would appear that these gloves were tailored for deft handiwork.
Her trousers, a tattered leather clearly stitched and sown to victory, were in better health. They clung to her legs fairly snugly to her legs, so as to not restrict or hinder movement. They still bagged at the joints and the bootcuffs.
Her boots were in noticeably better condition than the rest of her apparrel, shiny buckles and all, albeit a size or so too big for her size. They extended the length of her calf and stopped well above the knee, approximately mid-thigh.
-Biography
Quirks:
+Steady: It takes more than the average insanity-inducing beast to shake a long-time veteran of the Estate.
+Second Wind: Teetering on the brink often evokes in Tilly a powerful desperation to survive.
+Lurker: Under cover of darkness, she feels more confident in trying cheap-shots at an enemy-- and getting away with it.
-Restless: Tilly becomes restless if she sits still in one place for too long. She will spend shorter periods resting between expeditions, and will be the first to offer to scout or hold watch if the opportunity arises, even at a disregard to her personal health.
-Plutomania: Tilly is obsessed with acquiring and hoarding gold. She will lie and cheat for the sake of a few extra coins, and will be loathe to spend it.
-Necromania: The concept of death in its abstractness allures and disturbs her, sometimes to the point of madness.
-Codependent: Bereft of the companionship of others, Tilly will begin to unravel; she relies heavily on socialization to feel secure.
Synopsis:
A gentlewoman turned grave robber turned mercenary, Tilly's past is broad and colorful. While her exploits as a child in the landed gentry are seldom shared, she is all too happy to tell tales of exaggerated truth of her time as a thief or, lately, in the Estate. Harrowing assaults on the mind and brushes with death in her two-and-then-some years in the Darkest Estate have left her with a wide scope of earned knowledge, as well as a fair share of more unsavory habits.
Full:
Tilly was born, by another name, privileged, but restless to a large, well-off family. Often, the more romantic ideals of aristocracy appealed to her, chiefly the lack of manual or otherwise intensive labor for herself, but she resisted when faced drudgery for women of her particular class: rigid education, housework, and childrearing, for example. She rebelled, prolonging her betrothal and squandering her education, and often in ways that embarrassed her family. There did come a point, in her effort to remain unmarriageable, where she had crossed the line of what her family would tolerate. Under threat of more dire consequences, Tilly 'chose' to leave quietly.
She managed to retire and get married, one of the few to escape the grasp of the Estate's horrors.
The next few years she spent scrounging from the scraps of the society she once sat on the top of, pilfering from unattended houses and, later, graves when given the opportunity. With few marketable skills, gold was few and far between. Additionally, her lifestyle necessitated frequent travel between towns to prevent an untimely jailing. Tilly spent four hungry and sometimes lonely years traveling from town to village, until a bottleneck lead her through a strange woods, and to a stranger Hamlet.
Her expected two-weeks'-stay at the Hamlet turned to two years as she found herself bogged down in the more dramatic affairs of the Estate: its residents, the mercenaries, the threat of impending evil. The Estate offered wealth, camaraderie, and a legal outlet for the skills she had learned on her own-- at its own cost, as Tilly would find out, surviving all of her original compatriots in life, health, or sanity, and only just by the skin of her teeth. With buckling mind and hardened body, surely push will come to shove soon?
-Skills & Equipment
Weapons:
A count of nine throwing daggers, for throwing from afar.
A pickaxe hitched onto her belt.
A newer addition: a longsword, sticking rather strangely out of her satchel.
Armor:
Patchwork coat, reinforced with thin plates of metal over the vital parts of her back, shoulders, flank, and arms.
Thick, leather, fingerless gloves and tough, leather, thigh-length boots with a buckle to hold it in place.
Rough leather jerkin
Other gear:
In the inner pockets: A plentiful amount of hoarded gold, a deck of cards, a stained letter, a few simple lockpicking tools.
Outer pockets: Knives
**Leather satchel of foreign tailoring, which contains a wine bottle of strange dust, a rolled-up feathery cloak that emits such a strange dust, a battered feather pen, a small, dented inkpot, and a silver amulet.
Strengths:
-A knack for socializing and camaraderie makes for a competent leader
-A mild tolerance for stressful Eldritch horrors and painful wounds
-In combat, she is quick, quiet, fast, and versatile. She makes for a decent scout.
Weaknesses:
-She is loathe to spend money, and will readily lie, mooch off of others or leave those she hires unpaid
-She is lacking in physical strength, and does poorly in one-on-one or close-range combat
-She does poorly in isolation and is more prone to fits of madness on her lonesome
-A slipping mind sometimes prompts half-coherent rants, especially in high-stress environments, which some may find disturbing
-Currently pregnant, which tends to sap one's constitution.