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Post by The Carrying Blade on Oct 5, 2019 19:42:55 GMT -8
Mission Briefing: The tomb of Gnashor, a giant bone warden who defied his own creator, the deadly Necromancer of this town whose name is known. Before this warden protected the ruins he housed in, now he stays dead with his skull removed thanks to a few heroes who delved into the depths to slay him.
Now however there is rumor of cultists and skeleton warriors, pawns of the Necromancer herself, entering and exiting the ruins with great haste and focus. We fear they are trying to revive the bone warden, but this time for their side, we cannot let that happen, else they will have a monster of great power that will tear the town to pieces. Investigate the ruins, and make sure that foul creature stays dead.
Reward:
500 gold pieces per hero for exterminating every foe inside the ruins. 100 gold pieces per hero for scouting 50% of the dungeon, a Map will be provided to know the 50% mark.
A Knights tale: There is a book inside of these ruins not retrieved that told of a great knight named Azar. His brother Garner kept tabs of his adventures and wrote down maps and locations of where he went. A special map detailing his last location before an untimely death of his party and himself is hidden inside the ruins still, if retrieved return it to the heir for a special reward.
Spots: 1. 2. 3. 4.
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