Post by Kidney on Jun 27, 2020 21:05:45 GMT -8
Dane, He Who Hates
Resolve level: 0 (0/1)
-Appearance
Age:
32
Sex:
Male
Physical Description:
A tall, pale man underneath his armor, standing against the dark stubble and onyx-black hair. A heavy, sullen face sits on a large head, set on broad shoulders and a muscled but squarish chest. Scars dot him in places that would on a man who skulks in the night and hunts its denizens. A stabbed shoulder, a slash-scar across the pectoral, a gunshot graze on the side. His waist is seemingly the same width as his shoulders, and his legs continue normalishly, thick with some muscle and gentle fat. (A Note: Dane is a man who has seen the end of a fist many times, and as such, contrary to the image above, Dane's nose is wickedly crooked and seemingly broken in the middle.)
Attire:
Wearing the dark leather and splint of the standard Bounty Hunter, Dane's is different in color and weaponry, maroon and dark red replacing brown and tan, with the spots open in the armor casting a light on his undergarments, namely a white and gray tunic and dark pants. Dark boots accent this, metallic in spots, and tightly attached. Hanging from his belt is the rope of yore, though as dark as his reds and maroons, tar dried on the edges of the fibers and a rusty hook hanging from the end. The dark helmet on his head is similar in ways to (our original,) but the silken veil that hangs is replaced by heavy black iron links and leather cords brought between them.
-Biography
Where once there was peace, Dane's life changed when he became a Lawman. Quickly, his rule was considered draconian, and in time, a surprising rise in crime forced from him a striking amount of cruelty. In time, fear overcame the rule of Law, and Dane ran from his office in search of brighter pastures.
Full Backstory:
It was said that when the moon shone the least, and the night was most oppressive, came the birth of an ordinary man. In time, his proficiency as a hunter-gatherer was overcame with a growing hunger to rise above what life had become. The river had fish, the woods, game, but an inescapable need to address the problem of crime pulled at the man's heart. You see, the man had seen a great many crimes, from theft, to murder, to deeds best left unsaid. Powerless against the gangs, the thugs, the darkness that lived within ordinary men's hearts, like the heart of the Man, as he saw himself, he took to understanding their motives. Living among them seemed fitting.
The Man fought for his passage into the Criminal Underworld, and in time began to understand the pull of villainy. Money, prestige, mystique. It clouded The Man's mind, and he fell into harder and rougher times than before. He abandoned home, and he abandoned family, and he lived as the vagabond's did. The time had come to understand what it meant to be a hero, though, as The Man soon became a part of The Night of Bones.
The holiday was soon after the death of The Rat King, the leader of all of them, the disturbed and the dark, the deadly and the mischievous. Urchinous children to paid killers observed the Night of Bones, and The Man found himself among the proceedings, as he would soon know, he and 4 others were taken to become The Rat King, or at least, fight for the spot.
The Man was not as strong, or as smart as the others, and soon, contest revealed him ineligible for the spot.
The Man could not take this. He would not take this. In the morn, the man did as he thought he would never do, he stormed the City Guardsmen's office, and he demanded a place among them. His shadowy past could be obscured, he thought, under the cover of duty. He fought for this place too, and in time, began a crusade against those who had once been his brethren. How did this man know so much, thought the Guardsmen, so torn on the prospect of ripping out a city's roots from underneath it, no matter how dark and how rotten they had become. The Man did not tell them, and he did not allow them free thought. He took from them the leader he worked underneath, and by code and rightful place he took his spot as captain above them, and he drove them deep, deep into the Dark, by Duty and by Right.
The Roots would be his undoing. As time passed, the currency flowed not, and the dark dealings ripped away that fueled the city's existence led to a famine, and The Man was deemed responsible. In his attempt to flush the wounds left by Crime, he had only fueled more. His use of force was outlawed, and the man was ripped from Office.
In those days of yore, in the mud, in the Dark, Duty and Right merged with a will to continue his work. But this...it could not come to be. The Man returned to the Night, and from there, he drafted a doctrine, one that would channel brutality and efficiency into what would become, The Code of True Law.
Any bounty befitted The Code, and Dane, as The Man named himself, would fulfill it. An adherence the Gods could not undo. And so, on the eve of the old holiday, Dane set out from the crumbling ruins of all he had once tried to save, heart set on one lead, a nearby settlement, with Deep, Dark roots, and several bounties attached.
Misc. Notes:
Dane is proficient in wilderness survival, as well as bomb-making, capable of forging small smoke and flash-bombs.
Dane is a proficient bowman and swordsman.
Upon his bicep is a singular tattoo of a shark, poorly done, but identifiable, and an eerie blue-green.
The smell that comes off Dane is like old incense and sweat.
In his pack is a satchel of yellow flower petals.
-Skills & Equipment
Weapons-
Yew Bow: A longbow of yew, unremarkable and sturdy.
Longsword: Unremarkable, sturdy.
Arrows and 1) Flash and Smoke Bomb: Sturdy.
Armor:
A set of decent armor, well-kept and clean, for now.
Other gear:
A pack of camping essentials, cookware and two bounties related to bandits that lurk near to the Hamlet.
Strengths:
A strong man proficient in combat and in survival, Dane exhibits a traditional view of strength that limits his ability to truly adapt. A rough strength, that yearns to break, dominate, and establish Law.
Weaknesses:
A Gothic individual, Dane lives in the shadows of his own past, and such decisions he has made have eternally locked him to a path that may become dangerous when simple ideas do not address every aspect of a difficult problem. He is problematic in his aim to encounter little to no problems at all, instead of fixing them. Also, the Bounty seemingly holds a divine sway over Dane's actions, locked by a personal code that will not break the contract's delicate rules.
Resolve level: 0 (0/1)
-Appearance
Age:
32
Sex:
Male
Physical Description:
A tall, pale man underneath his armor, standing against the dark stubble and onyx-black hair. A heavy, sullen face sits on a large head, set on broad shoulders and a muscled but squarish chest. Scars dot him in places that would on a man who skulks in the night and hunts its denizens. A stabbed shoulder, a slash-scar across the pectoral, a gunshot graze on the side. His waist is seemingly the same width as his shoulders, and his legs continue normalishly, thick with some muscle and gentle fat. (A Note: Dane is a man who has seen the end of a fist many times, and as such, contrary to the image above, Dane's nose is wickedly crooked and seemingly broken in the middle.)
Attire:
Wearing the dark leather and splint of the standard Bounty Hunter, Dane's is different in color and weaponry, maroon and dark red replacing brown and tan, with the spots open in the armor casting a light on his undergarments, namely a white and gray tunic and dark pants. Dark boots accent this, metallic in spots, and tightly attached. Hanging from his belt is the rope of yore, though as dark as his reds and maroons, tar dried on the edges of the fibers and a rusty hook hanging from the end. The dark helmet on his head is similar in ways to (our original,) but the silken veil that hangs is replaced by heavy black iron links and leather cords brought between them.
-Biography
Quirks:
Hard Noggin: Headbutts are commonplace among bar brawls.
Night Owl: The Night hides many of Man's mistakes.
-
Fear of Eldritch: What can a man understand that he has not seen?
Nocturnal: The Light burns, and casts light on all the blood.
Backstory Synopsis:Hard Noggin: Headbutts are commonplace among bar brawls.
Night Owl: The Night hides many of Man's mistakes.
-
Fear of Eldritch: What can a man understand that he has not seen?
Nocturnal: The Light burns, and casts light on all the blood.
Where once there was peace, Dane's life changed when he became a Lawman. Quickly, his rule was considered draconian, and in time, a surprising rise in crime forced from him a striking amount of cruelty. In time, fear overcame the rule of Law, and Dane ran from his office in search of brighter pastures.
Full Backstory:
It was said that when the moon shone the least, and the night was most oppressive, came the birth of an ordinary man. In time, his proficiency as a hunter-gatherer was overcame with a growing hunger to rise above what life had become. The river had fish, the woods, game, but an inescapable need to address the problem of crime pulled at the man's heart. You see, the man had seen a great many crimes, from theft, to murder, to deeds best left unsaid. Powerless against the gangs, the thugs, the darkness that lived within ordinary men's hearts, like the heart of the Man, as he saw himself, he took to understanding their motives. Living among them seemed fitting.
The Man fought for his passage into the Criminal Underworld, and in time began to understand the pull of villainy. Money, prestige, mystique. It clouded The Man's mind, and he fell into harder and rougher times than before. He abandoned home, and he abandoned family, and he lived as the vagabond's did. The time had come to understand what it meant to be a hero, though, as The Man soon became a part of The Night of Bones.
The holiday was soon after the death of The Rat King, the leader of all of them, the disturbed and the dark, the deadly and the mischievous. Urchinous children to paid killers observed the Night of Bones, and The Man found himself among the proceedings, as he would soon know, he and 4 others were taken to become The Rat King, or at least, fight for the spot.
The Man was not as strong, or as smart as the others, and soon, contest revealed him ineligible for the spot.
The Man could not take this. He would not take this. In the morn, the man did as he thought he would never do, he stormed the City Guardsmen's office, and he demanded a place among them. His shadowy past could be obscured, he thought, under the cover of duty. He fought for this place too, and in time, began a crusade against those who had once been his brethren. How did this man know so much, thought the Guardsmen, so torn on the prospect of ripping out a city's roots from underneath it, no matter how dark and how rotten they had become. The Man did not tell them, and he did not allow them free thought. He took from them the leader he worked underneath, and by code and rightful place he took his spot as captain above them, and he drove them deep, deep into the Dark, by Duty and by Right.
The Roots would be his undoing. As time passed, the currency flowed not, and the dark dealings ripped away that fueled the city's existence led to a famine, and The Man was deemed responsible. In his attempt to flush the wounds left by Crime, he had only fueled more. His use of force was outlawed, and the man was ripped from Office.
In those days of yore, in the mud, in the Dark, Duty and Right merged with a will to continue his work. But this...it could not come to be. The Man returned to the Night, and from there, he drafted a doctrine, one that would channel brutality and efficiency into what would become, The Code of True Law.
Any bounty befitted The Code, and Dane, as The Man named himself, would fulfill it. An adherence the Gods could not undo. And so, on the eve of the old holiday, Dane set out from the crumbling ruins of all he had once tried to save, heart set on one lead, a nearby settlement, with Deep, Dark roots, and several bounties attached.
Misc. Notes:
Dane is proficient in wilderness survival, as well as bomb-making, capable of forging small smoke and flash-bombs.
Dane is a proficient bowman and swordsman.
Upon his bicep is a singular tattoo of a shark, poorly done, but identifiable, and an eerie blue-green.
The smell that comes off Dane is like old incense and sweat.
In his pack is a satchel of yellow flower petals.
-Skills & Equipment
Weapons-
Yew Bow: A longbow of yew, unremarkable and sturdy.
Longsword: Unremarkable, sturdy.
Arrows and 1) Flash and Smoke Bomb: Sturdy.
Armor:
A set of decent armor, well-kept and clean, for now.
Other gear:
A pack of camping essentials, cookware and two bounties related to bandits that lurk near to the Hamlet.
Strengths:
A strong man proficient in combat and in survival, Dane exhibits a traditional view of strength that limits his ability to truly adapt. A rough strength, that yearns to break, dominate, and establish Law.
Weaknesses:
A Gothic individual, Dane lives in the shadows of his own past, and such decisions he has made have eternally locked him to a path that may become dangerous when simple ideas do not address every aspect of a difficult problem. He is problematic in his aim to encounter little to no problems at all, instead of fixing them. Also, the Bounty seemingly holds a divine sway over Dane's actions, locked by a personal code that will not break the contract's delicate rules.