Post by ricarditoreyes on Jul 4, 2020 22:43:38 GMT -8
Eileen Redsworth
Resolve level: 0
Age: 49
Sex: Female
-Appearance
Countless battles and years of life on the battlefield have manifested themselves into one of the many wrinkles that are noticeable on Eileen's frail physique. Measuring in at 5'4", it is not surprising that Eileen has become accustomed to not being noticed all too easily. Several burn marks can be seen, with a heavy abundance of them being located on both of her hands and forearms. Her age and deteriorating constitution has led to her being hunched over most of the time and being generally graceless in terms of posture.
Attire:
Being extremely self-conscious about her old age and appearance, Eileen will almost always be found in attire that hides her face.
Regardless of her whatever else she is wearing on the current day, Eileen will always be wearing a pair of circular glasses. In battle, she brandishes a thick leather coat, with multiple divots and compartments on the inside used for storage of various concoctions.
-Biography
Quirks:
Positive
Delightful Appearance: Although Eileen refuses to acknowledge her age, she realizes that her appearance can allow her to manipulate others, and can easily do so.
Crystallized Intelligence: Eileen's past studies and experiences allows her to easily recall knowledge she is accustomed to, as well as learn new things with relative ease.
Accustomed to Poison: Due to her method of eliminating enemies, Eileen has become accustomed to the use of poison. With her experience in handling various toxic substances, she can dispatch of any blights or toxins used against her with ease, increasing her blight resistance significantly.
Negative
Deteriorating Constitution: Despite everything, Eileen will always be an old woman in physical terms. Wounds will mount noticeably easier, she will bleed out faster, and she will require more assistance from teammates if she is to be struck. She is also noticeably less strong, and will only be capable of dealing small amounts of melee damage if she is forced to engage in close-quarters combat.
False Confidence: To the dismay of those closest to her, Eileen still considers herself to be a great adventurer and fighter. Her stubborn nature will constantly put her in danger's way so that she may prove to herself that she's still got it. As stress mounts, she may question her skills in battle, leading to a lower virtue chance and higher chances of becoming hopeless.
Cultist Hatred: Due to her past, Eileen can be thrown into a fit of rage if she is to come into contact with a cultist-type enemy. She will try her best to kill cultist targets, leading to an increase in damage against them, but decreased accuracy. She may also try to move to the front lines and engage them in melee combat.
Backstory Synopsis:
A washed up assassin who simply refuses to believe that she's grown too old for her job, Eileen Redsworth travels to the Hamlet in search of redemption.
Full Backstory:
Born the only daughter to a well-off family, Eileen Redsworth was raised a farmhand on the family farm. The Redsworth family farm was based far away from any civilization, and Eileen only came into contact with those outside of her family on occasional visits to a nearby town to offload farm products. As a little girl, Eileen always had a fascination with alchemy. She heard tales of great scientists who could turn common metals into gold. It was not the riches which tempted Eileen in her studies of alchemy, but rather the methods of doing so. However, given that her livelihood was not based near any universities, learning the art of chemicals would prove difficult. On one of her visits to the town, a caravan stopped by to offload some miscellaneous goods. Trinkets from faraway lands grabbed the attention of the people. However, upon further inspection Eileen noted the poor conditions of the travelers. Upon inquiring on the matter, Eileen learned that on their lengthy travels they had lost a notable amount of people. They were in search of extra manpower. She sensed that this could be an opportunity to achieve the previously impossible dream. For a hefty sum of gold, Eileen managed to strike a deal. She was to travel with the caravan to a larger town, in exchange for her service as a caravan guard. The gold payment was simply to ensure that her parents would not find out until she was long gone.
Though the travels were arduous and overlong, it went swimmingly. Eileen was dropped off at a larger city. There she was. Alone, and with enough gold that would only buy her daily loaf of bread for the next few days before she starved. She had not thought this through. Upon observation of the city, the only buildings to stand out to her were the university and the library. She was denied entry to the university, and rightfully so. It would only be fair for a prestigious institution to deny access to a homeless young lady with no money to offer. Hopeless and defeated, Eileen begins looking for other alternatives. The library offered a large collection of knowledge, and she was sure the librarian wouldn't notice if a few books were to go missing. To deal with her financial issues, Eileen worked during the day at the local Tavern. Being a barmaid served as an easy source of food and shelter. By night, she would rigorously study the material she had retrieved from the library. The more material she read, the more her interest in poison was piqued. She found the art of silent assassinations using mysterious concoctions especially intriguing. After all, great is the weapon that cuts on its own. Tale after tale, she read. The art of poisoning was so clean, so untraceable. And yet, she felt the need to see it in action. Eileen Redsworth was never a violent person. However, the literature invoked this overwhelming curiosity. She simply had to see the effectiveness of poison first hand. Through multiple experiments, Eileen was finally able to extract Arsenic from the contaminated rain water that occasionally ran down the streets of the city. Though the city was in no means bandit country, it had it's fair share of issues. There was a constant need for bounty hunters, and often they could be found in the very Tavern Eileen worked in.
After heavily debating with herself whether or not she would go through with this outrageous plan, Eileen decided to search for a bounty of her own. She managed to find an assassination contract. It was as plain and simple as they could come. The target was an older man, and the client wanted him dead due to suspicion of the man having an affair with his beloved. Although she was completely new to the bounty hunting business, Eileen figured that questions were only to be asked if absolutely necessary. She wouldn't question his motives, and he wouldn't question her methods. Plain and simple. Eileen set to work, lining the inside of a Tavern mug with the arsenic she extracted earlier. Due to the nature of her target, she planned on posing as an interested harlot, and would lead him to the Tavern. There, he would drink from the mug she rigged and she would finally be able to see the fruits of her labor first hand. She acquired a dagger from the smith as well, just in case. The plan was executed perfectly. Upon initial ingestion, the target did not express any concern. He stated feeling light-headed and dizzy, but dismissed it as the alcohol doing it's work. The target then slumps over, vomiting on the bar in the process. At this point, the others turn their attention towards him, but brush him off as another sorry drunk who went past his physical limits of alcohol consumption. It was when he fell over, convulsing and twitching violently, when the denizens figured something was wrong. His body had already gotten cold by the time they carried him off to the sanitarium. As all of the events went down, Eileen could only watch in silence. She had taken another man's life. What would her parents think of her? What's worse is the fact that it all felt so rewarding. The fact that she knew they wouldn't be able to trace it back to her fueled her studies further. After a few more jobs of similar caliber, Eileen decided that her skill should not be wasted on drunk locals. She decides to join the local law enforcement, overseeing the local roads that crawled with bandits. Others considered her actions to be just and noble, but she knew she only needed more testing grounds. As she became more and more accustomed to the bandits and highwaymen, her methods of dispatching them became more and more sinister. She took to using throwing knives, which were previously slathered with poison, to take out enemies from a distance without having to worry about melee combat. It was not a painless way to execute them, and the officers accompanying her grew more and more weary of her mental state. On the outside, she seemed calm and collected, but many felt as if she enjoyed the suffering of the criminals. Some reported seeing a wide grin on her face as she led others to a slow, painful demise. Soon after, she was kicked off the force for her brutal methods. Eileen decided once more that she had gotten all she could get from the city and left, searching for a new laboratory.
She ended up running with a group of adventurers. She grew accustomed to each one of them. They were a pack of three. Eileen being one of them, the other two being an ex-bandit searching for his next paycheck and the other a deserted soldier who took to the life of a mercenary to avoid suspicion. While Eileen's methods were unsettling to say the least, the other two tolerated it well. They would earn most of their pay gathering treasure from abandoned ruins and old dungeons. It was here where Eileen learned to hold her own in combat. She grew older and older, but this life felt so liberating. The thought of retirement never crossed her mind, until it was mentioned by her cohorts. They felt as if time had finally caught up to them. It was telling in the way they moved. The bandit's blade did not cut as deep, and the soldier staggered ever so easily at the weakest of blows. Countless arguments were had. In the end, Eileen agreed that they would all retire after one last expedition. The two were forced to agree. It did not seem like anything special. A local town was reporting hearing strange noises at night from the local mine shaft, and offered a reward for any who dared to silence it. As the trio descended deeper into the Earth, the strange noises were more and more comprehensible. They were certainly no beasts' noise, they were words. Although it was in an unrecognizable tongue, it was certain that they were dealing with some sort of cult. The trio finally stumbled upon a large group of humans. They were pale, likely due to the lack of sunlight. Weapons were drawn. Some of the cultists bared their chests, wearing their scars like medals. They wielded an uncanny selection of weapons, ranging from staves to gloves that were outfitted with claws. The trio were rushed instantly by the ones with bared chests. They flailed their arms like madmen, rage present in their unrelenting gazes. They were inexperienced in combat, however, and were easily dispatched. All that remained were the robed ones. Strangely enough, they seemed to only observe the battle, not even feigning any interest in their fallen brethren. As they raised their staves and chanted, the trio were more confused than intimidated. At a moment's notice, the deserter fell to his knees grabbing his head. The bandit, concerned, approaches him. The deserter, in a fit of rage, pushes the bandit back and draws his blade towards the two. Their words were not reaching him. Eileen was still in shock that she would be forced to fight what she now considered family, and was knocked out of shock when she saw the lifeless body of the bandit slump over. The bandit was not interested in fighting, and it cost him his life. Eileen would not make the same mistake. As tears flowed from her eyes, she did what had to be done. And as she knelt there, stabbing the corpse of her friend repeatedly, she knew she couldn't put this life behind her yet. The cultists in the room seemed pleased as Eileen cleaved them with the deserter's greatsword. There was no need for method, no need for careful planning, all she knew was that her target was there, and that they had taken away all she had. As she emerged from the mine, torn and bloodied, she simply left the town. None knew of what happened down there, and none dared to venture in and find out. Eileen then spent a few years doing peaceful odd jobs just to get by. Combat became more of a distant memory with each passing day, and retirement seemed more probable than ever before.
However, before she could lay down her blades permanently, word of a large cult looking to bring about a cosmic entity reached Eileen's withered ears. And thus, the Hamlet became her next destination. All who knew her told her it was madness, that she was too old to challenge such otherworldly threats, but it did not reach her. She was still confident in her abilities, and knew that years of combat experience could not simply be forgotten. Whether she is correct or not shall be known once she reaches the Hamlet...
Misc. Notes:
Eileen has the posture of the average old lady. She will be hunched over at times, and walks with a slight limp. Over the years, she had learned how to make herself sound inconspicuous. When she is being genuine, her crude, deep voice can be surprising. Numerous burn marks are present around her fingers and hands, likely the results of her own experimentation.
-Skills & Equipment
Underneath her leather coat, vials and containers can be found lining the insides. In combat, Eileen will make use of her throwing knives to inflict large amounts of blight damage to enemy ranks. She is much less useful in the front lines of battle. Due to her studies, she can also apply buffs to friendly targets that would decrease the amounts of damage taken through the use of pain sedatives. She can also further support her teammates by applying various poisons to their weapons, increasing destructive capability significantly.
Weapons:
Poisoned throwing knives
Steel dagger
Arsenic vial
Armor:
Thick leather coat
Cloth face mask
Glasses
Resolve level: 0
Age: 49
Sex: Female
-Appearance
Countless battles and years of life on the battlefield have manifested themselves into one of the many wrinkles that are noticeable on Eileen's frail physique. Measuring in at 5'4", it is not surprising that Eileen has become accustomed to not being noticed all too easily. Several burn marks can be seen, with a heavy abundance of them being located on both of her hands and forearms. Her age and deteriorating constitution has led to her being hunched over most of the time and being generally graceless in terms of posture.
Attire:
Being extremely self-conscious about her old age and appearance, Eileen will almost always be found in attire that hides her face.
Regardless of her whatever else she is wearing on the current day, Eileen will always be wearing a pair of circular glasses. In battle, she brandishes a thick leather coat, with multiple divots and compartments on the inside used for storage of various concoctions.
-Biography
Quirks:
Positive
Delightful Appearance: Although Eileen refuses to acknowledge her age, she realizes that her appearance can allow her to manipulate others, and can easily do so.
Crystallized Intelligence: Eileen's past studies and experiences allows her to easily recall knowledge she is accustomed to, as well as learn new things with relative ease.
Accustomed to Poison: Due to her method of eliminating enemies, Eileen has become accustomed to the use of poison. With her experience in handling various toxic substances, she can dispatch of any blights or toxins used against her with ease, increasing her blight resistance significantly.
Negative
Deteriorating Constitution: Despite everything, Eileen will always be an old woman in physical terms. Wounds will mount noticeably easier, she will bleed out faster, and she will require more assistance from teammates if she is to be struck. She is also noticeably less strong, and will only be capable of dealing small amounts of melee damage if she is forced to engage in close-quarters combat.
False Confidence: To the dismay of those closest to her, Eileen still considers herself to be a great adventurer and fighter. Her stubborn nature will constantly put her in danger's way so that she may prove to herself that she's still got it. As stress mounts, she may question her skills in battle, leading to a lower virtue chance and higher chances of becoming hopeless.
Cultist Hatred: Due to her past, Eileen can be thrown into a fit of rage if she is to come into contact with a cultist-type enemy. She will try her best to kill cultist targets, leading to an increase in damage against them, but decreased accuracy. She may also try to move to the front lines and engage them in melee combat.
Backstory Synopsis:
A washed up assassin who simply refuses to believe that she's grown too old for her job, Eileen Redsworth travels to the Hamlet in search of redemption.
Full Backstory:
Born the only daughter to a well-off family, Eileen Redsworth was raised a farmhand on the family farm. The Redsworth family farm was based far away from any civilization, and Eileen only came into contact with those outside of her family on occasional visits to a nearby town to offload farm products. As a little girl, Eileen always had a fascination with alchemy. She heard tales of great scientists who could turn common metals into gold. It was not the riches which tempted Eileen in her studies of alchemy, but rather the methods of doing so. However, given that her livelihood was not based near any universities, learning the art of chemicals would prove difficult. On one of her visits to the town, a caravan stopped by to offload some miscellaneous goods. Trinkets from faraway lands grabbed the attention of the people. However, upon further inspection Eileen noted the poor conditions of the travelers. Upon inquiring on the matter, Eileen learned that on their lengthy travels they had lost a notable amount of people. They were in search of extra manpower. She sensed that this could be an opportunity to achieve the previously impossible dream. For a hefty sum of gold, Eileen managed to strike a deal. She was to travel with the caravan to a larger town, in exchange for her service as a caravan guard. The gold payment was simply to ensure that her parents would not find out until she was long gone.
Though the travels were arduous and overlong, it went swimmingly. Eileen was dropped off at a larger city. There she was. Alone, and with enough gold that would only buy her daily loaf of bread for the next few days before she starved. She had not thought this through. Upon observation of the city, the only buildings to stand out to her were the university and the library. She was denied entry to the university, and rightfully so. It would only be fair for a prestigious institution to deny access to a homeless young lady with no money to offer. Hopeless and defeated, Eileen begins looking for other alternatives. The library offered a large collection of knowledge, and she was sure the librarian wouldn't notice if a few books were to go missing. To deal with her financial issues, Eileen worked during the day at the local Tavern. Being a barmaid served as an easy source of food and shelter. By night, she would rigorously study the material she had retrieved from the library. The more material she read, the more her interest in poison was piqued. She found the art of silent assassinations using mysterious concoctions especially intriguing. After all, great is the weapon that cuts on its own. Tale after tale, she read. The art of poisoning was so clean, so untraceable. And yet, she felt the need to see it in action. Eileen Redsworth was never a violent person. However, the literature invoked this overwhelming curiosity. She simply had to see the effectiveness of poison first hand. Through multiple experiments, Eileen was finally able to extract Arsenic from the contaminated rain water that occasionally ran down the streets of the city. Though the city was in no means bandit country, it had it's fair share of issues. There was a constant need for bounty hunters, and often they could be found in the very Tavern Eileen worked in.
After heavily debating with herself whether or not she would go through with this outrageous plan, Eileen decided to search for a bounty of her own. She managed to find an assassination contract. It was as plain and simple as they could come. The target was an older man, and the client wanted him dead due to suspicion of the man having an affair with his beloved. Although she was completely new to the bounty hunting business, Eileen figured that questions were only to be asked if absolutely necessary. She wouldn't question his motives, and he wouldn't question her methods. Plain and simple. Eileen set to work, lining the inside of a Tavern mug with the arsenic she extracted earlier. Due to the nature of her target, she planned on posing as an interested harlot, and would lead him to the Tavern. There, he would drink from the mug she rigged and she would finally be able to see the fruits of her labor first hand. She acquired a dagger from the smith as well, just in case. The plan was executed perfectly. Upon initial ingestion, the target did not express any concern. He stated feeling light-headed and dizzy, but dismissed it as the alcohol doing it's work. The target then slumps over, vomiting on the bar in the process. At this point, the others turn their attention towards him, but brush him off as another sorry drunk who went past his physical limits of alcohol consumption. It was when he fell over, convulsing and twitching violently, when the denizens figured something was wrong. His body had already gotten cold by the time they carried him off to the sanitarium. As all of the events went down, Eileen could only watch in silence. She had taken another man's life. What would her parents think of her? What's worse is the fact that it all felt so rewarding. The fact that she knew they wouldn't be able to trace it back to her fueled her studies further. After a few more jobs of similar caliber, Eileen decided that her skill should not be wasted on drunk locals. She decides to join the local law enforcement, overseeing the local roads that crawled with bandits. Others considered her actions to be just and noble, but she knew she only needed more testing grounds. As she became more and more accustomed to the bandits and highwaymen, her methods of dispatching them became more and more sinister. She took to using throwing knives, which were previously slathered with poison, to take out enemies from a distance without having to worry about melee combat. It was not a painless way to execute them, and the officers accompanying her grew more and more weary of her mental state. On the outside, she seemed calm and collected, but many felt as if she enjoyed the suffering of the criminals. Some reported seeing a wide grin on her face as she led others to a slow, painful demise. Soon after, she was kicked off the force for her brutal methods. Eileen decided once more that she had gotten all she could get from the city and left, searching for a new laboratory.
She ended up running with a group of adventurers. She grew accustomed to each one of them. They were a pack of three. Eileen being one of them, the other two being an ex-bandit searching for his next paycheck and the other a deserted soldier who took to the life of a mercenary to avoid suspicion. While Eileen's methods were unsettling to say the least, the other two tolerated it well. They would earn most of their pay gathering treasure from abandoned ruins and old dungeons. It was here where Eileen learned to hold her own in combat. She grew older and older, but this life felt so liberating. The thought of retirement never crossed her mind, until it was mentioned by her cohorts. They felt as if time had finally caught up to them. It was telling in the way they moved. The bandit's blade did not cut as deep, and the soldier staggered ever so easily at the weakest of blows. Countless arguments were had. In the end, Eileen agreed that they would all retire after one last expedition. The two were forced to agree. It did not seem like anything special. A local town was reporting hearing strange noises at night from the local mine shaft, and offered a reward for any who dared to silence it. As the trio descended deeper into the Earth, the strange noises were more and more comprehensible. They were certainly no beasts' noise, they were words. Although it was in an unrecognizable tongue, it was certain that they were dealing with some sort of cult. The trio finally stumbled upon a large group of humans. They were pale, likely due to the lack of sunlight. Weapons were drawn. Some of the cultists bared their chests, wearing their scars like medals. They wielded an uncanny selection of weapons, ranging from staves to gloves that were outfitted with claws. The trio were rushed instantly by the ones with bared chests. They flailed their arms like madmen, rage present in their unrelenting gazes. They were inexperienced in combat, however, and were easily dispatched. All that remained were the robed ones. Strangely enough, they seemed to only observe the battle, not even feigning any interest in their fallen brethren. As they raised their staves and chanted, the trio were more confused than intimidated. At a moment's notice, the deserter fell to his knees grabbing his head. The bandit, concerned, approaches him. The deserter, in a fit of rage, pushes the bandit back and draws his blade towards the two. Their words were not reaching him. Eileen was still in shock that she would be forced to fight what she now considered family, and was knocked out of shock when she saw the lifeless body of the bandit slump over. The bandit was not interested in fighting, and it cost him his life. Eileen would not make the same mistake. As tears flowed from her eyes, she did what had to be done. And as she knelt there, stabbing the corpse of her friend repeatedly, she knew she couldn't put this life behind her yet. The cultists in the room seemed pleased as Eileen cleaved them with the deserter's greatsword. There was no need for method, no need for careful planning, all she knew was that her target was there, and that they had taken away all she had. As she emerged from the mine, torn and bloodied, she simply left the town. None knew of what happened down there, and none dared to venture in and find out. Eileen then spent a few years doing peaceful odd jobs just to get by. Combat became more of a distant memory with each passing day, and retirement seemed more probable than ever before.
However, before she could lay down her blades permanently, word of a large cult looking to bring about a cosmic entity reached Eileen's withered ears. And thus, the Hamlet became her next destination. All who knew her told her it was madness, that she was too old to challenge such otherworldly threats, but it did not reach her. She was still confident in her abilities, and knew that years of combat experience could not simply be forgotten. Whether she is correct or not shall be known once she reaches the Hamlet...
Misc. Notes:
Eileen has the posture of the average old lady. She will be hunched over at times, and walks with a slight limp. Over the years, she had learned how to make herself sound inconspicuous. When she is being genuine, her crude, deep voice can be surprising. Numerous burn marks are present around her fingers and hands, likely the results of her own experimentation.
-Skills & Equipment
Underneath her leather coat, vials and containers can be found lining the insides. In combat, Eileen will make use of her throwing knives to inflict large amounts of blight damage to enemy ranks. She is much less useful in the front lines of battle. Due to her studies, she can also apply buffs to friendly targets that would decrease the amounts of damage taken through the use of pain sedatives. She can also further support her teammates by applying various poisons to their weapons, increasing destructive capability significantly.
Weapons:
Poisoned throwing knives
Steel dagger
Arsenic vial
Armor:
Thick leather coat
Cloth face mask
Glasses