Post by lunardusters on Jul 10, 2020 6:41:46 GMT -8
Sonya
Resolve level: 0
Resolve level: 0
-Appearance
Age: 19
Sex: Female
Physical Description: Sonya is a short, skinny girl, measuring about 140 cm and weighing about 115 pounds. She is very pale, with messy, shoulder-length red hair and hazel eyes that imply a Celtic origin; a contradiction of her claimed Russian heritage.
Attire: She’s always seen in a large green coat covered in patches and threads. long enough to go down to her ankles with a large grey shawl worn around her neck. Underneath are simple, cotton clothing; also patchwork. Her black boots look very old, and unlike her coat, fit her perfectly.
-Biography
Quirks:
Evasive: Size and speed go hand in hand, and our Seer is no exception to this. Dodging in combat comes naturally to her.
Robust: Maybe it’s prior experience, maybe she was just born with it, but most plagues don’t seem to like Sonya.
Mercurial: Sonya considers her mind to be her best friend and worst enemy, powerful.. And breakable.
Fragile: The girl is also very delicate, getting injured or bruised rather easily.
Backstory Synopsis:
A young girl, Seer of things others are blind to.
The power, it’s not the Light, it’s.. something else. Something internal.
As fast as she might run, her past will always catch up to her.
Perhaps she’ll bump right into it.
Full Backstory:
A few years before her arrival at the Hamlet, Sonya’d found herself in a small Russian town, Gorhon, with no home and few memories to call her own. The townsfolk had clashing opinions on her, some seeing her as their savior and some, death itself. And the minds of the latter certainly weren’t changed when a terrible plague broke out. She had one thing on her side, though: her ability to See, to predict those who were in danger. With these powers, and the help of several others who’d come to the town to help, the plague was quelled and Sonya hailed a hero.
However, Gorhon was not her place. It never was, and just a day or two after the plague was quelled, Sonya left as suddenly as she appeared.
She was next seen about 5 months later, having joined a travelling circus as a fortune teller. ‘Miss Sophia’, as was her stage name, quickly became known for her accurate predictions and premonitions, bringing fame and glory to the caravan.
However, her Sight had begun to take its toll - her hands would cut open and bleed, sickness suddenly befell her, hallucinations of people, of the caravan, of Gorhon, of people she didn’t even know - began to appear. The caravan treated her well, of course. Bandages for the hands, thick clothing for the blight, sketchy medicine for the hallucinations, along with a slightly different arrangement. She picked up typical Psychic trades; tarot cards, crystal balls, that sort of thing, only using her Sight for those willing to pay exorbitant fees.
And pay exorbitant fees they did. The less frequent usage of her Sight allowed her predictions to be more accurate, and thus, more profitable.
Her list of Sight clients was small, royalty and bourgeois, all offering insane amounts of gold to know what laws to enact, who was trying to kill them. Many attempted to bribe the caravan into hiring her full time, single-payer service. The caravan, of course, was hesitant.
Until the number entered the millions.
He was a wealthy man, an aristocrat with many enemies. Very paranoid, too- constantly surrounded by bodyguards and medics. Miss Sophia wasn’t the first psychic he’d visited, wasn’t even the tenth; but she was the first one who’d managed to accurately foresee an assassination attempt down to the hour it happened. The man attempted to hire her almost immediately, offering enough money that the entire caravan wouldn’t have to worry about finances ever again.
And it would have come to be had Sophia not Seen something.
She would die under that man’s service. The side effects of her sight would worsen, and she would become hospitalized, dying at her own hands.
The clothes on her body were all she had as she fled.
Misc. Notes:
Sonya has large scars on her hands. They’ve mostly faded, but they seem.. strangely uniform, arranged in rows that don’t imply anything not man-made.
She also speaks very slowly and quietly, often pausing to gather her thoughts or consider her words.
-Skills & Equipment
Weapons:
A small knife is all she wields, claiming to not need anything else.
Armor:
A patchwork green coat and black boots. Usually seen with bandages on her hands.
Strengths:
Traveler - Having spent all of her known life in places she didn’t belong, Sonya is used to wandering in unfamiliar locations.
Small Frame - As mentioned previously, Sonya is small, allowing her to hide places and dodge things others might not be able to.
Clairvoyance - Sonya is gifted, a prophet capable of Seeing things others cannot. A certain number of times an expedition (starting at 1 for resolve 0, increasing by 1 per every other resolve level for a maximum of 4) Sonya is capable of using her Sight to reveal something to herself: an enemy weakness, a solution to a puzzle, foresight of a trap, the only restriction is that what Sonya sees MUST be approved by the GM prior to action.
Weaknesses:
Absent minded - Her head never really got out from the clouds, and sometimes she needs a moment to gather her thoughts.
Recognized - Somebody in the Hamlet knows who Sonya is, and they don’t particularly like her.
Reserved - Sonya doesn’t seem to want to talk about herself, making it difficult to know if she’s really doing okay.
Clairvoyance - Sonya’s power comes at a cost, however. When it’s used, a d6 will be rolled. The results are as such.
1: The scars on Sonya’s hands will tear open and bleed.
2: An unknown acid will manifest onto Sonya’s body, blighting her.
3: Sonya will be temporarily blinded, stunning her.
4: Sonya will experience a hallucination, causing notable stress damage.
5: Sonya will let out a loud scream, Marking the attention of enemies to her.
6: Nothing will happen and Sonya will See without issue.